Case Studies
Nintendo
The Business Challenge
Engage the vast, untapped non-gamer market.
The Insight
Nintendo’s more immersive form of gaming means anyone of any level of competence can enjoy playing, regardless of age, sex or experience.
The Brand Purpose
Popularising great gaming for the masses.
The Creative Solution
Celebrity pairs show how enjoyable the games are in a refreshingly naturalistic way.
Media Placement
Heavyweight TV campaign, press, poster.
The Results
The campaign exceeded all expectations and had to be pulled early as demand exceeded supply. Tracking results showed a significant attitude shift and likelihood to purchase amongst the older, non-gaming target audience.
Work
Advance Wars
Online